3 Death Saves

Foundry VTT modules and the homebrew world of The Last Gyre.

Premium Modules

Premium

Bondsmith

Tracks each character's own standing with every faction and NPC, so the rogue and the paladin can be on very different terms with the same guild or the same shopkeeper. Tier names and colors come from a Roll Table, and reputation can decay toward a target over time. A relationship board maps who's tied to whom, drawn right on the canvas.

Premium

Tenacity

Bad rolls happen, but now they leave something behind. Every failed d20 test hands the player a Mote of Tenacity, and once the dice have landed they can spend Motes to push a later roll up over its DC. It never touches the die itself, so a rescued miss is just an ordinary hit and a natural 20 still crits.

Premium

Mindful Encounters

Tracks dungeon exploration in budgeted turns instead of initiative. Each token gets a movement budget and moves until it's spent, then clicks Done; once everyone's Done, the world clock advances one dungeon turn. Go past your budget and the move is cancelled or stopped at the line.

Free Modules

Default Detach

Pick which Foundry windows should pop out into their own browser window, and they'll detach automatically every time you open them, no more dragging the same actor sheet onto your second monitor by hand. The picker lists whatever you've opened during the session and saves per user, so every player sets their own without stepping on anyone else's.

Don't Forget

A to-do list that lives in Foundry's player list, one click from wherever you are. Jot down plot hooks, character goals, or rules you keep meaning to look up, tick them off as you go, and clear the done ones in bulk. Each player's list stays private to them, while the GM sees everyone's, plus who wrote what.

Macro Keybinds

The macro hotbar gives you ten number keys and that's it. Macro Keybinds adds a Keybind field to the macro config so you can fire any macro from any key combo you like, modifiers included, and optionally take over the default 1-0 hotbar keys while you're at it. Each player sets their own.

Rollies

When two combatants tie on initiative, Rollies catches it and makes them roll off for the spot, the way Critical Role does it on stream. A two-way tie gets a head-to-head dialog; three or more spins up a seeded bracket the whole table can watch, with countdown timers and auto-rolls for anyone away from the keyboard.

Snoot

Uninstalled a module but its settings and flags are still cluttering your world? Snoot sniffs them out. It scans your documents and compendiums for orphaned data from modules that are gone or disabled, then groups it all by module so you can spot what's stale and clear it out in bulk.

Token Light Condition

Works out whether each token is standing in bright, dim, or dark light and applies the matching status effect automatically, so the dim-light disadvantage nobody remembers actually gets enforced. It accounts for ambient and token-emitted lights, walls, and elevation, and a HUD badge shows a selected token's level at a glance.

Travel Pace

Answers "how long to get there?" and "how far before nightfall?" from one calculator: enter a distance to get the travel time, or a time budget to get the distance, at Fast, Normal, or Slow pace. It pulls speed from a mount or vehicle's own stats, works in imperial or metric, and posts to chat with the pace's Stealth and Perception penalties.

Video Game Music

Your scene's music switches to combat tracks when a fight starts and back to exploration music when it ends, just like a video game! Assign playlists per scene or give individual tokens their own battle themes, and any track that gets cut off resumes where it left off instead of restarting.

Commissioned Projects

Custom modules built for specific clients. Not publicly distributed.

Commissioned

Madness for Glory

Adds a sanity meter to your character sheet that drains as the horrors pile up. Drop low enough and a stress test takes over for the round, maybe freezing a character in place, maybe tipping them into a berserk rage. Survive the slide and a growing list of madness features lets them trade their grip on reality for strange new powers.